| Wrinkle For Maya |
Wrinkle is a plug-in which contains dependency graph nodes and commands. This plug-in allows you to create higher level control on additional deformation. Node has inMesh attribute which allows you to connect geometries. Based on the deformation on the geometry (skin, cloth, nonlinear, etc.) node calculates surface tension on desired areas by reading mesh data from inMesh attribute. Calculation gives you two usable outputs namely “outContract” and “outExpand”. This plug-in has been developed especially for wrinkle type deformation on character skin or on cloth object or on any king of geometry that you need to have wrinkle type deformation on. Two types of dependency graph nodes are available in the plug-in.
|
|||||||||
| Screenshots | |||||||||
|
|||||||||
Demonstration Movie |
|||||||||
| This section is under construction. | |||||||||