Joint Toolbox
 

This tool collection allows you to easily manipulate imported skeleton structure based on particular character that you are working on. GUI design is intuitive, expendable and accommodates logic for rigging process.

 
Screenshot
 
 
Creation
 

Creation module allows you to create joint structure based on the volume of the object. It calculates average of the volume and creates transforms. Next step is creating joint chain based on this custom transforms. A joint needs to be created initially. Afterwards extend tool will complete whole chain based on given joint orientation.

 
Orient
 

Orient section contains tools to manipulate joint orientation. You are able to manipulate join orientation without selecting local rotation axis on joints.

 
Rotate Order
 
You can change rotate order for selected or all joints in the scene.
 
Rename
 

Rename tool allows you to rename joints automatically. Same time it creates necessary data for rigging process.

 
Mirror
 

Mirror joint mirrors selected joint chains with the data which has been created by rename module.

 
Split
 

Splitting joint chain is easy. It has many options to accommodate any kind of rigging approach.

 
Break
 

Break tool allows you to break and connect joint chain for independent motion capability in your rigs. You can use it any part of the rig from leg to finger.