This tool collection allows you to easily manipulate imported skeleton structure based on particular character that you are working on. GUI design is intuitive, expendable and accommodates logic for rigging process. |
Creation module allows you to create joint structure based on the volume of the object. It calculates average of the volume and creates transforms. Next step is creating joint chain based on this custom transforms. A joint needs to be created initially. Extend tool will complete whole chain based on given joint orientation afterwards . |
Orient section contains tools to manipulate joint orientation. You are able to manipulate join orientation without selecting local rotation axis on joints. |
| You can change rotate order for selected or all joints in the scene. |
| Rename tool allows you to rename joints automatically. Same time it creates necessary data for rigging process. |
| Mirror joint mirrors selected joint chains with the data which has been created by rename module. |
| Splitting joint chain is easy. It has many options to accommodate any kind of rigging approach. |
Break tool allows you to break and connect joint chain for independent motion capability in your rigs. You can use it any part of the rig from leg to finger. |