I am working as creature pipeline technical director. I've worked on several projects as character technical director in Asia, Europe and North America. I've created pipelines, tools, plug-ins, stand alone softwares for character rigging and animation pipeline. Additionally I've assisted character artists in order to improve character pipeline quality, mocap and animation team in order to improve animation quality and productivity.
Since 2007, I have been involved in tool developing for asset management and production pipeline. I have been developing a software called "Ocean Box" which has several modules to cover whole production pipeline including asset management, version controlling, job tracking, timeline tracking, approvals, etc. In order to make "Ocean Box" more efficient I have developed several tools for Maya integration as well.
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