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bio |
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I am working as a Senior Character
Technical Director in London, UK. I worked on several projects as a
Character Technical Director from Asia to Europe. My primary tool is Maya.
I created pipelines for character rigging and animation process, include
dynamic setups. Additionally I help character artists in order to improve
character quality, mocap and animation team to improve animation quality
and productivity. Since 2007 I have involved tool developing for asset management and production pipeline. I have been developing a software called Ocean Box which has several modules to cover whole production pipeline including asset management, version controlling, job tracking, timeline tracking, approvals, etc. In order to make Ocean Box more efficient I have developed several tools for Maya integration. Please visit Ocean Box's page for more details.
I have created another page for Maya
tools called
Tool Box. You can find scripts, plug-ins, systems and
additional softwares for Maya. Please click here to visit
Tool Box page. |
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