|
I worked on several projects as a Character Technical Director
from Asia to Europe. My primary tool is Maya. I created pipelines
for character rigging and animation process, include dynamic
setups. Additionally I help character artists to improve character
quality, mocap and animation team to improve animation quality and
productivity.
I like creating complex character setup and animation, keyframe
animation and using any dynamic tool for 3D animation. I've
been developing tools for character pipeline including rigging and
animation. I finished my rigging pack soStrorm v1.0 and v2.0. I've
started developing v3.0 now.
Thanks and enjoy!
|