safakoner - character technical director

rigging | development | vfx

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I worked on several projects as a Character Technical Director from Asia to Europe. My primary tool is Maya. I created pipelines for character rigging and animation process, include dynamic setups. Additionally I help character artists to improve character quality, mocap and animation team to improve animation quality and productivity.

I like creating complex character setup and animation, keyframe animation and using any dynamic tool for 3D animation. I've been developing tools for character pipeline including rigging and animation. I finished my rigging pack soStrorm v1.0 and v2.0. I've started developing v3.0 now.

Thanks and enjoy!

 
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